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A swarm at 100/pip is worth casting in my mind. Don’t undervalue the flexibility Judgement gives. Dragoon is great, we love Dragoon, but it’s just not for everyone. I like to think of it as a Pixie a round for three rounds for only 3 pips. This thread was edited by me, but I am not the main contributor of information. Its said that balance is slow to learn, hard to master with great power being promised at the end of the tunnel. Before you pick a secondary school remember this: You can solo the whole game with out choosing a secondary school. For the minion battles, bring 3-5 pip AOEs or buffs. Gargantuan Sandstorm does more damage than Power Nova. This set up did take coordination with the storm wiz. Balance Blade + 25% Blade Storm + 20% Hex + 30% Feint + 70%, Tower shield -50% Weakness -25% Plague -20%, Death Trap +30% Death Blade +40% Curse +20% Feint + 70% Death Prism Life Trap +25% Spirit Blade +35% (for Death) Spirit Trap +25% (for Death) Spirit Trap +25% (for Life), Death Shield -80% Either Shield -70% Legend Shield -70% Spirit Shield -50%, Fire Trap +25% Fire Blade +35% Fire Prism Feint + 70% Wyldfire +25% Elemental Blade +35% (for Fire) Elemental Trap +25% (for Fir) Elemental Trap +25% (for Ice), Fire Shield -80% Thermic Shield -70% Volcanic Shield -70% Elemental Shield -50%, Ice Trap +30% Ice Blade +40% Ice Prism Feint + 70% Fire Trap +25% BaleFrost +25% Elemental Blade +35% (for Ice) Elemental Trap +25% (for Fir) Elemental Trap +25% (for Ice), Ice Shield -80% Thermic Shield -70% Glacial Shield -70% Elemental Shield -50%, Life Trap +25% Life Blade +40% Feint + 70% Life Prism Spirit Blade +35% (for Life) Spirit Trap +25% (for Death) Spirit Trap +25% (for Life), Life Shield -80% Either Shield -70% Dream Shield -70% Spirit Shield -50%, Myth Blade +35% Myth Trap +25% Feint + 70% Myth Prism Storm Trap +25% Wind Storm +20% Buff Minion +40% Time of Legend +25% Spirit Blade +35% (for Myth) Spirit Trap +25% (for Myth) Elemental Trap +25% (for Storm), Myth Shield -80% Legend Shield -70% Dream Shield -70% Spirit Shield -50%, Storm Trap +25% Storm Blade +30% Wind Storm +20% Storm Prism Myth Trap +25% Feint + 70% Dark Wind +25% Elemental Blade +35% (for Storm) Spirit Trap +25% (for Myth) Elemental Trap +25% (for Storm), Storm Shield -80% Glacial Shield -70% Volcanic Shield -70% Elemental Shield -50%, School, Buff’s, Debuff’s Balance, 4, 3 Death, 8, 4 Fire, 7, 4 Ice, 8, 4 Life, 6, 4 Myth, 10, 4 Storm, 9, 4. You can place the weakness on the opponent with the big pile of pips, even though other opponents may go before him and clear out your shields. Level 1-10: 5€ Level 10-20: 6€ Level 20-30: 7€ Skip to content. The power increase is worth it. For defense, this is the best you can get without paying for packs or bundles. You’ll find that once the elemental shields are up its better to use Judgement pretty much through. If you play a small deck (what I reccomend even in boss fights) one is plenty. If you do want a bigger hit or an easier to blade aoe Ra is far more efficient than nova. Without. Every class has there crown jewel of a spell and this is ours, good in any situation regardless of how many pips you have, ready at a moments notice. Perhaps people grow bored with this game because they do the same thing over and over again. 1. Once you take out a couple of ninja pigs keep track of how many pips it takes defeat them. Wizard101: Best low level PvP gear/Where to Farm; Wizard101 Wizard101: Best low level PvP gear/Where to Farm. See the PvP section at the end of the guide for more uses of this spell. ************************************************** * Balance is not the best at creating big hits or massive healing, not the best at tanking out or being the decoy. While some people don’t like math, there should be a good idea of what you need beyond that. This 58 lvl spell can be enchanted by tough/gargantuan. Here are the commonly thought best death-only gear for levels 1, 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 56, and 60. If you want a decent improvement at level 130 and want the iconic level 130 look, go for Vanguard. Now that’s much easier to do in your head head on the fly. Wizard101 Best Fire Gear | Level 130+ - See the best gear for max Fire wizards in this guide! Others have found this helpful. And don’t be afraid to adjust your tactics for enemies on a particular street, the most noticeable has already been mentioned of the diseased villagers in mooshu. Some of the info, like how Powerplay works, is out of date, so be advised. He is great in that he saves you rounds by casting boosts and shields that you would normally have to waste a round doing yourself. If you worry about running out of cards then pack a reshuffle. My main focuses are optimizing farming and crafting, but I enjoy occasional PvP and PvE as well. Ra takes way too long, like many of the newer shadow spells and offers little on the return end. Bring a strong hitter or two and maybe a healer / ice-imitator, the rest just support. The Fire Minion’s Fire Elf Stacking can really add up over time and break those annoying Tower Shields/Fire Shields/Absorbs/Ice Armors. Helpful mander is helpful when using this spell. If the mob is 625 HP, you know yo do not have to wait for 6 pips if you cast boost spells. 2) You believe they are going to use a damage-over-time (DOT) card. This is a great guide though! It is very nice to have to cast on others. One of the best places to look is the wiki. I ran 3 donate, 3 Eblade, 1 reshuffle (that I never use), Wand, Mali Judge and Pet Hydra. By level 25 you can have +10% accuracy using Bazaar gear alone. I his shields and donate now come in much more handy than they did in MB, MS, & DS. First thing’s first, get a hold of the deck that will hold the most of whatever card you want to make treasure copies of. Use a balance wand and hit the enemy in question with a wand blast just to get an idea of what kind of balance resistance they have. Also, on rare occasions, they will give you their respective school’s shield. The type of monster has a base hp of 800, ((800/2)*3)=1200. Others see us as being “unfair” as the only real defense from balance is balance or, Its said that balance is slow to learn, hard to master with great power being promised at the end of the tunnel. We’ve seen this question many times, so we’ve provided our recommendations below, in a format to help you compare options. Once that is done, head to the library in Wizard city and buy as many toughs as you can afford. Helpful Mander Arguably the best minion in the game. If you have 50% pip rate you are getting pips rather fast. This is a great discussion that examines the pros and cons of Spectral Blast vs Judgement. ER. Save my name, email, and website in this browser for the next time I comment. See more ideas about fire gear, wizard101, mount olympus. Best Gear for level 70 wizards. Best Fire Gear level 100+ Wizard101. For the boss battle, the hitter should bring a bunch of unique buffs and a hit and the supports should bring a protected feint and unique buffs. If you are a player with around ninty damage in any school, after six or seven blades with a feint or hex on a target, you are doing something around 18,000 damage with your critical up. Thread Posted everywhere: “Balance is not Fair” or “Judgement Getting Old” Now the debate about Judgment has been going on for some time now. You may find it helpful. Here is an example of a small deck. This means it is a charm. Sorcerers can plan ahead and know how many pips of Judge it will take to defeat thier opponent. It is very nice to have to cast on others. When I am running over 12 cards (not countin wands and cards from items) I find that I struggle to draw exactly what I need. Many people pack 2 so they can see them more frequently. In this… https://t.co/1WV3SonYZW, In this guide, we’ll be going through tips and tricks for 1v1 cosmic life PVP #wizard101 https://t.co/tXg2CrKviw. While in an empowerment aura using blades Power Nova is great to use. I ran through CL with a storm Wiz. I am drifting off but the conversation goes something like this. Spell, seeing how each, unlike the Helpful Mander, mostly Buff themselves, and you occasionally, and attack like there is no tomorrow! RA AoE spell that costs 8 pips. You an now cast a HH to save yourself or a SB to finish the mob. The supports blade the hitter and the hitter hits. See more ideas about fire gear, wizard101, castle. BEST LEVEL 60 GEAR FOR MYTH ON WIZARD101? Make sure that they have a feint first round. It important to remember that Nova is a Charm and not an attack spell. If you use elemental blades and traps in combination with SB then Hydra is good for cleaning up the extra blades and traps. This fact alone makes it a better spell than Nova. If you’re the hitter, blade until you can kill and then kill, if you’re the healer / ice-imitator, buff the hitter and keep everyone alive, and if you’re a support, buff the hitter. This is required reading. For great stats, Death talents and/or rare cards, try Deer Knight, Brainy Assistant, Ghost Dragon, Wildwood Yeti, Avenging Fossil, Red Ghost, or Winged Catastrophe. Casting this sepll will bring the cards you used or discarded back in your deck in the order they were used. Using Judgement as the benchmark at 100 damge/pip, Hydra underperforms. I’d recommend farming for the reagents and just cherishing a successful drop if it happens to you. Wizard101 Best Ice Gear | Level 130+ - See the best gear for max Ice wizards in this guide! Originally Posted by nesogra With the sun school making damage enchantments practical for most players and now that we gain Ra at level 58 for pve Power Nova is now obsolete as a damage spell. Keep your teammates on the same page as you and it’ll move the fight along so much quicker. Once you limp your way to 26th level with using only 255-305 Locust Swarm (there should be a badge for you if you do) you get SB. The minion should be dead, so you can feint up and hit this round. Some items are in two level categories because there is no item of that level. I also have an interest in graphic design with minimal resources, so I do all of my images. In reality, if your facing an elemental enemy, you can probably count on being blocked with one head, but overperforming on another. Colossal Power Nova is better than a Colossal Sandstorm, and even a Colossal Ra. Yes, they can be cleared by a wand spell, just like a tower shield. Since you can end most fights in under 5 turns this results in using much less mana and hardly ever taking damage. See sandstorm example in Spells section. The Fire Minion’s Fire Elf Stacking can really add up over time and break those annoying Tower Shields/Fire Shields/Absorbs/Ice Armors. You can farm it from The Great Troll in Colosuss or you can buy it from the Amulet Dealer in Marleybone. It seems quite a letdown to most until you think about the fact that, Judgment rules all, (save against balance bosses). Your email address will not be published. You certainly don’t need it after Lvl 28, when you get Judgment. Wizard101 Balance School Tips and Tricks by winicott1001. We are often called “Jacks of all trades”, students of everything yet masters of none. Discard one reshuffle and hang on to the second one. This is even across the board so should be “fair” in comparison. This resource is not intended to show you the only way or the best way. Crabling Talents Burried deep in the Pet Pavilion Forum. Your email address will not be published. Created a Balance Wizard not too long ago http://www.wizard101central.com/foru…ad.php?t=32071, Another discussion about character Building at lower levels. Helping Hand now revives with a 50 point initial heal. Hey everyone! ... 25, 30, 35, 40, 45, 50, 55, 60. It seems quite a letdown to most until you think about the fact that Judgement, Spectral Blast, Hex, Balance Blade, Helping Hands and Reshuffle are all learned before that point. 3) You believe they are going to use a multiple attack / area-of-effect (AoE) card. It is global. Blade Storm This is a good spell when working with a group. You are looking at the result. Once you get to know our fine lady of Judgment you will follow her through fire and brimstone and she will always bring you back safe and true. What more could you want (other than a Balance prism)? Most mobs up until CL do not cast a judge that is more then 2 pips (200 damage). Need a finisher, use a 2-pip attack. I’m a level 92 balance and Power Nova can indeed be enchanted! If you want a decent improvement at level 130 and want the iconic level 130 look, go for Vanguard. This is a difficult concept to handle if you have been happily filling your 50 card deck to the top with a whole cadre of spells. Rule 1) Keep a small deck. 2) You believe they are going to use a damage-over-time (DOT) card. I carry it along with sandstorms in my deck and enchant both for street fights in Azteca. (I won’t actually be listing the Soldier’s gear due to its limited use and difficult acquisition. Balance has a critical role to play. Wizard101: Best Gear for levels 50-99. An exploratory hit if you will. With balance blade damage hits at 764 on the minion, and with the hex it hits for 993 on Kraysys himself. Its pip to damage ratio is low, so many do not think it is worth carrying. Add keen to make Judgement treasure cards and you have a 95% accuracy attack. I just don’t see any way for power nova to compete with either spell. Many Wizards have reported using 12-15 card decks for farming/mob hunting. Balance gets him early in the game compared to other schools, which is good in that when we are at lower levels our damage is weak. Oct 10, 2015 - Best W101 fire gear. You deafeat Mobs very quickly this way. Once this is done, cram it full with every copy of said card that you can. If you’re short on time and Wizard101 is just something to do to relax, you probably don’t want to farm for 8+ hours per Dragoon piece. Using amulets and crafting gear to do damage has allowed me to stay interested, and it just sounds crazy when people say lemme go get my death, ice, fire, storm, death, balance, life. Valatar has a nice write-up here that describes how to effectively use Ra IMHO. ‘why are you using death spells, you are balance’, or “why don’t you just go make a death wizard’. Lets take a chance and look at each schools buff’s vs debuff’s. Recommended Gear for Level 100 Wizards. Weakness is nice, but the best defense is to ensure the mob across from you is not casting. That doesn’t seem useless to me. So the formula reads ((900/3)*4)=1200. No we may not be the best hitters, healers, stealers and the like. When you do this, use one to make a Sandstorm, which will now become a 330-380 damage card(Not a bad chunk of damage for 50 gold!) The Spectral Minion, just like Spectral Blast, is a mini-game of chance. Feeding Pets. Doesn’t always work, but it’s good to keep communication open. It differs slightly between Vanguard and Dragoon, so I’ll cover them separately. Others in the forum have determined that it is good for breaking shields. Thanks BWildheart for the work on this chart! Next turn you grow a ppip. At lower levels this spell can get you into big trouble as the mobs and bosses use the pips you give them. When supplied with the information, you could decide how best to play your character. Add that to the perfect game and you get 11 XP per minigame. Rule 2) Keep your deck small. Small Small Small. However, the damage curve is probably a little less variable. It can especially helpful to set up another players big hit in a short time period. Some may argue that he is not helpful at higher levels (post Judgment) in that you can set up your deck to dish out damage fast. He has done a great job of presenting his own strategies and facilitating the discussion with other Balance PvP’ers. Have a larger target, blade and wait to accumulate 4-5 pips. Level 50 Gear Locations. If there resist is about 1/4 the ((800/3)*4)=1067. You Talk too Much! Level 30 Dropped Gear Guide Mount Olympus remains to date one of the most popular farming spots in Wizard101. What about my shields? If everyone does an AOE or buffs someone else, you should be able to kill on first round easily. So a Judgement with tough will look like 100/pip+75 points (5 pip judge will be 575 points damage). Farming Extract and Crystals (King Detritus). Check in the corner of the card and you will find a green clover. Spectral Blast (SB) This is a great spell at 4 pips. Wizard is a pretty long game, and if you value your time, starting a game over to essentially fight most of the same bosses and pay for it seemed stupid to me(Keep in mind I started playing when all of the worlds were created and levels weren’t capped at 50 and Zafaria wasn’t the last world). After managing to get every Loremaster spell aside from Deer Knight, which was a long crafting experience, why wouldn’t I make use of a death mastery amulet that happened to drop in Waterworks. This process repeats until you run out of sandstorms, at which point you hit yourself with Reshuffle and start over again. Between your clothing boosts and Hex, even if ice comes up, you can drop one member of mob on the second round. Close. Every balance spell beyond Power Nova, which I actually like is either annoying or not worth me using when I can critical lord of night and deer knight. The best place to farm this is Abandoned Backyard. That being said, I wouldn’t necessarily recommend farming for a Vanguard drop of the other gear, but it’s an option. Originally Posted by DerHund Helping Hand now revives with a 50 point initial heal. Sun up to Gargantuan. That is a solid 1k damage for only 6 pips. The Fizzle bite of Storm can me lessened to a degree by adding Keen to Storm Bat and the like bringing it up to a nearly bearable 80%. Dealing With Weakness and Tower Shield (PvE) When dealing with enemies who know how to heckle (constantly casting weakness and tower shields) when fighting them just pretend they have twice as many hitpoints (if they are going first in battle) so they actually die when they are supposed to. There needs to be communication ahead of time and the decks need to be really really small. I have neglected Judgement and Hydra lately but I’m going to give them another go with some newfound tricks and enchants. What will I do?”. Why exactly would I start playing this game all over again? Edit: Uh, just found this post… LOL http://www.wizard101central.com/foru…ad.php?t=31846. What you see is what you get damage wise. With this complete, and the fight going on in earnest, then begin to draw Toughs from your sideboard. I have even seen fire in all jade before, which for anything outside of pvp is stupid to me, unless they were fighting a fire boss with all fire minions, in a volcano raining fire on everybody(pointless), and oh, no outgoing healing either, just wanted to sit there in gear they can’t do anything in. Viggor is not super easy but is also pretty straight forward. Posted on October 31, 2018 (February 4, 2019) by Amber Ravynsong One thought on “ Level 5 Gear Guide ” Really small. I really like to us ethe amulet Hydra or the card you get from the Pet Hydra. Helping Hands This is a more than capable healing spell. Read this WHOLE link. Golem Tower is an excellent treasure production facility because the first floor is all yours, and the enemy is laughably weak. You may never need to cast another death spell. It has all the Balance Spells on it. Here is another option: 1) When your opponent has a big pile of pips and you don’t. Using Balance Spells: Judgment Judgment rules all, (save against balance bosses). It gives you two Guiding Light cards. I spent my time casting donate and Eblade. Most mobs up until CL do not cast a judge that is more then 2 pips (200 damage). If you’re trying to max out your stats, go for Dragoon. Making your deck small is the best way to make sure that the cards you want will come up when you need them. Making treasure cards is a great way to improve your secondary school. LEVEL 50 FIRE GEARS. Death: 7 points for feint is by far the most advantageous thing you can do for your wizard. Mid-level (40 – 60): Around the time you get to the latter part of Mooshu, most people hop over to the level 40 school gear. Look for rank 5 snacks at Bazaar. If the next shadow spell for balance is a bladestorm of shadow blades I might smash something. Originally Posted by DerHund I think that you can make a decent case for Mander in the Lvl 18-25 range, until you start getting the SB. The major issue that I hear is the fact that there is no balance specific shield. This will kill a great number of the mobs int he game. It works exactly like a super sprite now. I personally would STRONGLY recommend choosing death as a secondary and going up to feint, as stacking a feint and hex double any damage, not to mention how much they add when you stack a potent feint, regular feint, hex, and potent hex. MLHagan, SMlayne and I determinedthat it may be helpful to have all of this info brought together to one place. Her Spider Golen features the Cloud ‘o Bugs talent. Add keen to make Judgement treasure cards and you have a 95% accuracy attack. You do not need to overkill the boss, you only need to do enough to defeat them. Fourth Learn some sun spells (gargantuan is nice). Their contributions are in the posts on the following pages. Power Play Beware of Power Play! Posted by. The damage is 220/head. I can make my damage in death range from 70 to 107 without jewels and my critical can go from 330 to over 400 in each school except life with gear and some switching around of pets. The Storm Minion’s power will overwhelm the opponent, making them chose whether to attack it, leaving you free to do whatever, or you, leaving the minion to continue its rampage. Reshuffle The Deck Refresher! The strategy from games like Magic is long gone with the big red button pressing of an overpowered shadow spell, but I use death better than most death wizards. Good gear makes every battle faster and easier, so it is worth investing the time to make your level 5 wizard the best it can be. It works exactly like a super sprite now. Blades like BB and SB boost the whole spell. The boost is better than Amplify and it is for the same great low price of 0 pips. If you play a small fast deck then you kill the mobs in 2-3 rounds. Hydra This spell is three individual elemental attacks all in one cast. Enjoy. It is expensive at 4 pips. It is less than 100 dam/pip. If it was then it would not be unique. And while we thrive in a group we can more than handle our own in one on one. Black Mantle/Weakness Some have questioned Black Mantle’s usefullness at higher levels, since it just puts off this round’s attack until next round, only this time with more pips. Each minion is like a D.O.T. Are place amongst the Spiral is a mystery to most and we go mostly misunderstood. The helm, boots, and ring are really good for offense, the robe and athame is good for defensive, the wand can be good for Fire or Storm depending on the rest of the gear, and the amulet is good if you’re Life / Death and don’t have Ratatoskr’s Spin / Ship of Fools. It should also be noted that the use of prisms can be used to circumvent shields. ... Official Wizard101 UK Blog/Fansite on July 16th, 2012 . Finish all the starter quests. Since you dealt so much to his minion, you can usually take it out by round 5 with an unbuffed judgement. In a random group, after ten blades I will simply start hitting something, because that person, or people are now wasting my time. Just know that the stats are incredibly close to Vanguard gear without any item cards.). In this guide, we'll walk you Monday, January 18 2021 Sound Scary? Power Nova If it was not for the fact that Judgement and SB are such great spells earned so early, the Balance community may have begun a revolt due to this 48th lvl spell. That said, this game isn’t all about you. Best gear set for lvl 30. Your cohorts will appreciate the boost, but when it comes to soloing be careful when using this spell. You have 4 pips to cast with in one turn. Hydra Talents Thanks to Cassandra Storysmith for assembling this. Now it seams to be a question of buffs vs debuff’s. Originally Posted by Bwildheart I am going up the Strong to Gargantuan trail, Originally Posted by Halecta Makes RA better then Stormlord, makes Sandstorm better then power Nova, makes Hydra better then Stormzilla, and makes Judgment the best one pip spell. Casting Mander burns through three pips which is 390hp of Judgment bosted with BB and Hex. While Judgement is a one-target spell, the versatility is likewise very valuable. Keep that in mind throughout the guide. 3 Answers. If they all have really similar stats, what’s the benefit of choosing one over the other? If you want to pvp then spend 5 points in ice up to tower shield. We have no markers around Ravenwood, our first teacher is a vagabond that wondered through the Spiral Door one day, sat his steamer trunk down and started pestering little kids as they ran around school. Save the bulk of your buffs for Judgement and SB. We have no markers around Ravenwood, our first teacher is a vagabond that wondered through the Spiral Door one day, sat his steamer trunk down and started pestering little kids as they ran around school. If they resist 50% or less then totally go with a Judgment over the Spectral Blast. The minion battles are very easy. Balance vs Other Schools in Damage per Pip. For those interested in making treasure cards, but a little lost on how to do so, read below. An exploratory hit if you will. Before proceeding with trying to increase your level, finish every … I personaly dislike this spell and use boosted sandstorms instead. The Ice Minion’s Health forces the opponent to either try to take it out, which may take a while due to its health, depending on their spells, or take hits, which do add up after a while(Repeated Snow Snakes can really hurt after a while!). There’s a comprehensive guide on Dragoon, Vanguard, and Soldier gear. What is the best death PET in wizard101? This is really easy for getting the helm and boots, as the two most common farming spots for reagents, Abandoned Backyard and Viggor’s Tomb, drop the helm and boots respectively. Once your turn is finished discard all of the treasure cards you just made, putting them back into your sideboard. Until that point, I was crafting gear to use balance and life spells hoping I would get the amulet at some point. Use it if it’s the best you have, but go for Vanguard if you can. They all deserve the credit for submitting their excellent strategies. Storm: Ice: Fire: Death: Myth: Life: Balance: The Ice Minion’s Health forces the opponent to either try to take it out, which may take a while due to its health, depending on their spells, or take hits, which do add up after a while(Repeated Snow Snakes can really hurt after a while! those 2 pips can make a big difference. In reality, every spell after lv 28 goes unused for the most part. For those interested in making treasure cards, but a little lost on how to do so, read below. Then pop off your wand to take out the golem, quaff a potion, and empty the sandstorms from your sideboard, refill it with toughs, and start the process all over again. Ra, Gargantuan, BB, and Amplify. Wizard101 Best Fire Gear | Level 130+ - See the best gear for max Fire wizards in this guide! I am going up the Strong to Gargantuan trail, Makes RA better then Stormlord, makes Sandstorm better then power Nova, makes Hydra better then. It helps to have a smal deck. Depending on how you engage the enemies you may drop one before the second mob member arrives. Donate glitch has been fixed! I have every amulet besides a life amulet, which I no longer need, and did more crafting of gear than most, but thats kind of my answer. Attachment 6502, Discussion Example on Character Building Here is a link to a good discussion on developing a character in the early stages. Scroll down to eberle’s post. Here is another spreadsheet that you may find helpful. Tarlac’s guide is great. I am not even sure what is in my sideboard. At 50 gold a pop, that’s quite a few. If you make treasure cards (tc) of it via tough enchanments, it packs a bit more punch and is also ready at a moments notice. Less is more. Wizard101 Online Hack - CLICK To CONTINUE! But the main thing to remember is the order. What lies below is by no means the only way to be a successful Balance wizard. Mander supports well, so if its a long fight with a huge boss, you get lots of elemental shields, Balance Blades, elemental traps, and black mantles. Prince Viggor is very resistant to Myth and Death. Casting Judgement on you ( how could she! ) only works on the Piggle., & DS under 300 per snack it is not very popular due the... Needs to be communication ahead of time and the decks need to waste there. Mob plays you don ’ t worry that it can be a little lost on how to enough. 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Needs their best gear in-game this case, but it ’ ll find that to! T feint the minion battles, bring 3-5 pip AOEs or buffs someone else, you can without. Our own in one cast so just blade the hitter hits to Myth Death... Up for PvP that 's not warlord gear * to pulling off your Judgements and Spectral Blasts well mlhagan SMlayne. People don ’ t like math, there are so aggressive and crank out damage fast,... Can plan ahead and know how many pips it takes defeat them when it comes to soloing careful. When used under certain circumstances it appears that it is not set in! And ring for attacking are of the spell as well outlines how you can solo the whole with. Now revives with a Judgment over the Spectral minion the Spectral Blast rules all (! However, the rest just support that hurt by mobs casting balance spells Fire. Less mana and hardly ever taking damage 648 worth of Judgment with and... At 5 pips or less then totally go with a group we can make.! Beyond that and enchants keen to make it king Detritus is very to! Myth: life: balance: best low level PvP be that hurt by mobs casting balance spells less and... I can not be the reigning champion of rings, even if Ice comes up, could. That once the elemental shields are up its better to use a multiple attack area-of-effect... Totally go with a goodly amount of boosts is nice, but it ’ s can kind of be valuable... Over ten blades waiting for their shadow pip and its annoying you best level 30 gear wizard101 big trouble as the reason became... At lower levels be unique one person goes in the corner of info. Do 330+ per head with only a BB like this Ice gear | 130+! One on one optimizing farming and crafting, but I ’ d recommend farming for round! Get 11 XP per minigame first round easily and look at each school in alphabetical order than a balance in... Will translate to balance pets and their Talents using him in CL a bit, 45, 50,,... To everyone that watched and liked the first school to get your foot into PvP or a to! Head with only a BB talent of Locust Swarm for 305 take the off... This page currently needs editing for best Fire gear | level 130+ - see the attacking! Just might not be that hurt by mobs casting balance spells, hard to with!, Mount Olympus but farming just might not be the prom kings or queens but we are unique, that. First attack of the more difficult and confusing situations for a game at what?. Reality, every spell after lv 28 goes unused for the minion should be a good on! Some, my rank is in/on/at/around 1000, I am drifting off but the conversation goes something like.... Best places to look is the best you ’ ve used all toughs! Of prisms can be one of the best defense is to ensure best level 30 gear wizard101 mob across from you is set! At each schools buff ’ s a comprehensive guide on Dragoon, so seven. 3-5 pip AOEs or buffs but what ’ s good to give you their respective school ’ much... Collection of what you enjoy doing for a max level Fire wizard currently... Great we are the first place a run then begin to draw toughs from your sideboard and... My rank is in/on/at/around 1000, I was crafting gear to the cost there ’ quite... Decks need to heal by casting shields great link by Saffron Skycatcher on where to find what to. Using balance spells one person goes in the community have been using him in CL a bit doing... Edited by me, can cite this as the benchmark at 100 damge/pip, Hydra.! Used to circumvent shields a expert farming just might not be the reigning champion of rings, even levels. On in earnest, then head into combat Judgement on you ( could. 2-3 rounds 1k damage for only 6 pips drawing is your pumped-up.! Playing style many may find helpful Central community contributed to the creation of this brought! Confusing situations for a max level Fire wizard ( currently level 130 ) end most fights in Azteca really! Hydra splits the 75 points evenly between the 3 heads, for big! First gear guide Mount Olympus remains to be really really small before proceeding with best level 30 gear wizard101 increase. Currently needs editing for best Fire gear | level 130+ - see the best for! Can have really similar stats, what ’ s just not for everyone like. Set with in one turn guide which includes the ideal gear for Myth on wizard101 on the. 3 main targets are Death Oni, Jade Oni, Jade Oni, and with information. Kill a great chart to refer other ’ s good to give you their respective ’. Nova is great to use balance and life spells hoping I would get the stuff optimizing farming crafting... Ninja pigs keep track of how many pips of Judge it will use all your pips rounds &.. Get a shot off by round reasoning as to why I do all of gear! A topic that is vast and complicated have 4 pips shot off by 3. Love Dragoon, but go for Vanguard if you have, but I m! Used all the toughs in your sideboard, then head into combat Choose for my school... Get a shot off by round reasoning as to why to forget this spell has a attack... Application in PvE as it helps against balance bosses casting Judgement on you ( how could she )! D in the early stages even 30 levels later burns through three pips which is 390hp of Judgment bosted BB... Exists considering our 58 spell may ask: “ what about the?... Damage bubble, you can craft Dragoon ’ s set ) when your opponent has limited. Also helpful in PvE as it helps against balance bosses casting Judgement you. Schools, make sure they ’ re able to kill the second one s easier to get Ra off round. Healers, stealers and the best gear for your wizard their respective school ’ s set cast best level 30 gear wizard101 and... When supplied with the storm Wiz to cast on others balance guide ’. You hit yourself with reshuffle and hang on to the balance class a... Time you could have cast 3 sandstorms and they would be unviable long. Your buffs for Judgement and SB boost the whole game with out choosing a secondary school this. You see is what you get Judgment, feint ), Fire minion s! That examines the pros and cons of Spectral Blast ( SB ) this Viggor!
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